The ftrack's Beta Unreal integration leverages the Connect framework and enables the importing of alembic and fbx files published from other ftrack-supported DCC's and publishing of image sequences and reviewable movie files to ftrack for tracking, review and approval workflows
Tip: If you have previously used ftrack Connect (before 23rd March 2023), we strongly advise that you download the latest version of ftrack Connect and follow the installation guide above.
In Unreal Engine you should find the “ftrack” integration menu:
- Import one or more pipeline assets published in another DCC into Unreal.
- Remove tracked assets from Unreal.
- Select avi or image sequence rendered from Unreal to publish back to ftrack studio
- Change the current Task context working on.
- View pipeline plugin log events - output from running load, publish, and asset manager operations within Unreal.
- View file logs on disk.
- Open the Unreal user documentation in your web browser.
Publish Image Sequence
The ftrack Unreal integration supports render and publishing of image sequences and movie reviewable.
The following formats are supported:
|Image sequence||✅ EXR (.exr)||sequence|
|Image sequence||✅ PNG (.png)||sequence|
|Image sequence||✅ BMP (.bmp)||sequence|
|Image sequence||✅ JPEG (.jpg)||sequence|
|Reviewable (movie)||✅ AVI (.avi)||(reviewable)|
For preparation, create a Level Sequence within Unreal with desired content such as animation camera(s) and actors. Make sure to properly save the sequence before publishing.
For more information, consider the Unreal documentation.
Publish existing rendered image sequence
For preparation, render the image sequence and the reviewable movie to a folder on disk. With this approach, you get a faster result and more control over what is rendered - advanced settings such as handles can be adjusted properly.
Tip: De-select sequence component if you only wish to publish a reviewable, same thing applies if you only want to publish a sequence - de-select the reviewable component.
Publish image sequence - render from selected level sequence
With this alternative legacy approach, we let the integration render the sequence by running Unreal batch rendering and publish the outcome to ftrack:
Collaboration and Evolution
The Connect Framework repositories are currently closed while we work on making them open-source. We know this is a bit of a bummer, but we want to make sure that the framework is fully customisable before we open it back up to the public.
Once the repositories are open again, we look forward to seeing how your own development progresses. We're always looking for ways to improve the Connect Framework, so your feedback is welcome.
- ftrack Connect download
- ftrack Connect documentation
- ftrack DCC framework developer documentation
- ftrack Studio