Unreal [ Deprecated ]

The ftrack's Beta Unreal integration leverages the Connect framework and enables the importing of alembic and fbx files published from other ftrack-supported DCC's and publishing of image sequences and reviewable movie files to ftrack for tracking, review and approval workflows

Connect 2 only

Supported Versions

Unreal 5+

Operating System

Windows 10+


Installation guide for ftrack Connect

Tip: If you have previously used ftrack Connect (before 23rd March 2023), we strongly advise that you download the latest version of ftrack Connect and follow the installation guide above.

  • Download and install the latest version of ftrack Connect.



In Unreal Engine you should find the “ftrack” integration menu:



  • Import one or more pipeline assets published in another DCC into Unreal.
  • Remove tracked assets from Unreal.


  • Select avi or image sequence rendered from Unreal to publish back to ftrack studio

Change context

  • Change the current Task context working on.

Log viewer

  • View pipeline plugin log events - output from running load, publish, and asset manager operations within Unreal.
  • View file logs on disk.


  • Open the Unreal user documentation in your web browser.

Publish Image Sequence


The ftrack Unreal integration supports render and publishing of image sequences and movie reviewable.

The following formats are supported:

Image sequence ✅ EXR (.exr) sequence
Image sequence ✅ PNG (.png) sequence
Image sequence ✅ BMP (.bmp) sequence
Image sequence ✅ JPEG (.jpg) sequence
Reviewable (movie) ✅ AVI (.avi) (reviewable)



For preparation, create a Level Sequence within Unreal with desired content such as animation camera(s) and actors. Make sure to properly save the sequence before publishing.

For more information, consider the Unreal documentation.

Publish existing rendered image sequence

For preparation, render the image sequence and the reviewable movie to a folder on disk. With this approach, you get a faster result and more control over what is rendered - advanced settings such as handles can be adjusted properly.

  1. Select the LevelSequence actor in map outliner and choose 'Publisher' from the ftrack menu:
  2. In the drop-down menu, choose IMAGE SEQUENCE.
  3. (Optional) Select the status of the version that will be created and add a description.
  4. Make sure “Pick up rendered image sequence” is selected.
  5. Browse to the folder where image sequence is rendered by clicking the BROWSE button.
  6. Do the same thing for the reviewable component - browse to and select the AVI movie rendered.
  7. Click PUBLISH to have media published to ftrack.

Tip: De-select sequence component if you only wish to publish a reviewable, same thing applies if you only want to publish a sequence - de-select the reviewable component.



Publish image sequence - render from selected level sequence

With this alternative legacy approach, we let the integration render the sequence by running Unreal batch rendering and publish the outcome to ftrack:

  1. Select the LevelSequence asset in map outliner or in the Content Browser and choose Publisher from the ftrack menu:
  2. In the drop-down menu, choose IMAGE SEQUENCE.
  3. (Optional) Select the status of the version that will be created and add a description.
  4. Make sure “Render from level sequence” is selected.
  5. Click the BROWSE button to choose where images should be rendered.
  6. (Optional) Click the gear wheel options button to choose additional options such as file format and resolution.
  7. Repeat the same steps for the reviewable component.
  8. Click PUBLISH to have Unreal render the media and have it be published to track.


Short video demo


Collaboration and Evolution

The Connect Framework repositories are currently closed while we work on making them open-source. We know this is a bit of a bummer, but we want to make sure that the framework is fully customisable before we open it back up to the public.

Once the repositories are open again, we look forward to seeing how your own development progresses. We're always looking for ways to improve the Connect Framework, so your feedback is welcome.



Other Resources


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