Objects are the main building blocks of a project. Most commonly, they will represent what you are creating on your project (your deliverables) or a goal you are working towards. They can also represent elements you need to track important data on as it relates to another Object, or be used as a "container" that other objects can be nested within.
The Objects settings contain a default list of common 3D project Objects that can be used immediately. If an Object you wish to track on your projects does not exist in this default list, you can create it.
Out of the default Objects, Task and Milestone cannot be changed or removed from a workflow schema, however all others can be modified as needed.
Below are some examples of different types of projects and the objects that could be used to build their schema.
Visual Effects
Simple Game
Software
Asset build
Shot
Sequence
Task
Milestone
Asset build
Level
Folder
Task
Milestone
Epic
Story
Task
Milestone
To manage Objects, go to System settings > Workflow > Objects
A. Click Create to create a new object
B. Double-click a row or click the pen icon to edit or delete an object.
When you create or edit an object, you can set the following:
Name - The name of the object.
Icon - The icon that will be used for the object throughout ftrack.
Priority - Whether the object can have a priority.